Regions that matter
Movement and control are shaped by cursed roads, ruined strongholds, contested borders, and places that remember old violence.
Strategic tabletop branch
Relics, roads, ruined claims, and the threat of a haunted world closing in.
Board game · In development
The Alberenar Board Game turns the setting’s hostile geography and dangerous relics into a contest for roads, strongholds, resources, and fragile influence. Rivals may claim the land, but Alberenar never becomes safe simply because a marker has been placed upon it.
Movement and control are shaped by cursed roads, ruined strongholds, contested borders, and places that remember old violence.
Powerful discoveries create opportunity, peril, and risk rather than simple bonuses.
Players balance expansion, survival, timing, and denial while the board tightens around them.
The board game stands apart from the RPG while retaining Alberenar’s atmosphere of dread, ambition, and uneasy hope.
Claim the map
Compete for cursed routes, ruined strongholds, relic sites, and regions whose value can change as the game unfolds.
Relics change the board
A relic can open a route, strengthen a claim, or create a new danger that every player must account for before the next turn.
No border stays quiet
Rivals, contested territory, and the land’s own hostility force players to defend what they have taken while deciding where to press next.