Public preview slate

Games

Explore the Infinite Forge Studio preview slate: flagship worlds, active game lines, public previews, rules in progress, visual archives, tools, maps, downloads, and future projects being shaped toward release.

Studio catalogue status

Preview Slate

The projects below are not a finished retail shelf. They are organised so visitors can see what is available now, what is being refined, and which release routes remain open.

Available nowPublic previews, downloads, tools, lore, maps, music, and visual archives.
In developmentCore rules, books, modules, card systems, missions, and board-game structures.
Future routesPDF, print, crowdfunding, modular digital release, VTT support, or other formats.

Flagship Worlds

The two largest setting foundations: deep roleplaying worlds with public previews, visual archives, lore, maps, downloads, and systems still being refined before full release.

Alberenar artwork

Dark fantasy RPG · Haunted regions · GM-ready lore

Alberenar

Public Preview Available · Core System in Development

A dark fantasy roleplaying world of haunted regions, dangerous magic, ancient powers, fractured sanity, strange peoples, and monsters with stories. The wider RPG line is being developed across the GM Guide, Player’s Guide, Monster Guide, History Guide, Magic Tome, and individual adventure modules, with public previews, lore, maps, visual archives, and support material available now.

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Resonance artwork

Science-fantasy RPG · Rifts · Artefacts · Origin mystery

Resonance

Public Preview Available · Core System in Development

A science-fantasy roleplaying universe where reality bends, civilisations chase impossible discoveries, and dimensional rifts open onto truths that should have stayed buried. Public setting material, species art, expedition tools, and sample downloads are available while the core system is developed.

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Game Lines in Active Development

These lines are being shaped through rules, samplers, mission structures, adventure branches, board-game systems, and practical play material. Some previews are available now; final release formats remain open.

Alberenar Adventures artwork

Adventure library · Modules · Haunted routes

Alberenar Adventures

Adventure Line in Development · Public Material Available

Choose a darker path into Alberenar through introductory scenarios, regional mysteries, cursed ruins, solo-first journeys, and modules built around consequence, discovery, and dread.

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Alberenar Wounded Roads front cover artwork

Solo-first fantasy expedition game · Alberenar branch

Alberenar: Wounded Roads

Visual Sampler Available · Solo Rules in Development

A solo-first expedition and journaling game set along the wounded routes of Alberenar, where omen, survival, taint, hard travel, field records, return journeys, and what follows you home shape the story. Record what the road takes, what your traveller becomes, and whether the map still means anything when the land begins to answer back.

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Alberenar board game concept artwork

Strategic board game · Factions · Relics · Claims

Alberenar Board Game

Rules in Development · Board Game Preview Available

A strategic board game of factions, relics, routes, contested claims, fragile alliances, and dangerous ambition across the lands of Alberenar. Move through a world of ancient ruin and shifting influence, where every road promises advantage and every claim invites enemies.

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Resonance Expeditions artwork

Mission library · Anomalies · Diplomatic crises

Resonance Expeditions

Expedition Tools Live · Scenario Line in Development

Browse science-fantasy missions for Resonance: envoy routes, unstable rifts, lost signals, strange artefacts, and expeditions where the first objective is rarely the final truth.

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Global Mandate artwork

Geopolitical strategy board game · Influence · Dominion

Global Mandate

Rules in Development · Release Path Undecided

A strategy board game of policy, diplomacy, covert operations, resource strain, military escalation, regional crises, and global brinkmanship. Negotiate in public, manoeuvre in secret, and discover how quickly a clever advantage can become the reason every rival turns against you.

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No Safe Road front cover artwork

WW2 mission game · Solo & co-operative

No Safe Road

First Mission Preview Available · Rules in Development

A serious World War 2 mission game built around squad decisions, uncertain contact, battlefield procedure, difficult objectives, and campaign consequences. It is not about glory without cost; it is about completing the mission, protecting what can still be saved, and bringing survivors home if the road allows it.

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Pactsmiths card game front cover artwork

Card game · Contracts · Loopholes · Betrayal

Pactsmiths

Public Sampler Available · Rules in Development

A sharp card game of bargains, loopholes, reputation, compensation, remedies, and promises no sensible person should sign. Make the deal with friends, enemies, or those useful enough to be both; then survive the fine print when the contract bites back.

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Future / Experimental Slate

Public listening, future project shelves, early concepts, experiments, and material not yet ready for a full public release route.

Atmospheric soundtrack concept artwork

Public listening · Session ambience · Looping themes

Soundtracks

Public Listening Available · No Music Downloads

Atmospheric music, looped themes, and session audio for roleplaying nights, VTT play, board-game sessions, trailers, lore reading, and future Infinite Forge releases. Listen on the site, explore the mood of each world, and find tracks designed to support the table without overpowering it. These are public previews rather than downloadable music files.

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Future project artwork

Future projects · On the anvil

Coming Soon

Future / Experimental Slate

Future projects begin here: new game lines, expansions, experimental systems, setting branches, audio releases, tools, books, private concepts, and ideas still gathering heat in the Forge. Some doors are not open yet, but the shapes behind them are already moving.

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