The road remembers
Wounds, lost supplies, broken promises, and dangers left behind can follow the traveller long after the journey ends.
Alberenar solo survival line
Solo-first journeys through hostile roads, bad weather, omen, memory, and consequence.
A glimpse of the roads, marshes, ruins, warning stones, traveller records, and haunted distances that shape a solitary journey through Alberenar.
Solo play · In development
Wounded Roads is a solo-first Alberenar journey game in which the road is an adversary. You record supplies, wounds, omens, taint, scars, and the hazards left behind, then discover how each expedition changes both the traveller and the route.
Wounds, lost supplies, broken promises, and dangers left behind can follow the traveller long after the journey ends.
Take to the road alone, using traveller records, route markers, and hard choices to decide what waits beyond the next mile.
Weather, hunger, supplies, omens, and morale turn every mile into a practical struggle to keep moving.
This is Alberenar at walking pace: one road, one camp, one uncertain shelter, and one difficult decision at a time.
Prepare the traveller
Record supplies, route markers, tools, wounds, and the burdens the traveller carries before the first mile is crossed.
Choose whether to press on
Make camp, search for shelter, risk the weather, spend dwindling supplies, or continue towards a destination that may already have changed.
Carry the road forward
Unresolved hazards, scars, rumours, and route changes remain on the record, so a familiar road can become more dangerous when the traveller returns.