Alberenar solo survival line

Alberenar: Wounded Roads

Solo-first journeys through hostile roads, bad weather, omen, memory, and consequence.

Solo play · In development

Alberenar: Wounded Roads in the Forge

Wounded Roads is a solo-first Alberenar journey game in which the road is an adversary. You record supplies, wounds, omens, taint, scars, and the hazards left behind, then discover how each expedition changes both the traveller and the route.

The road remembers

Wounds, lost supplies, broken promises, and dangers left behind can follow the traveller long after the journey ends.

Travel alone

Take to the road alone, using traveller records, route markers, and hard choices to decide what waits beyond the next mile.

Keep moving

Weather, hunger, supplies, omens, and morale turn every mile into a practical struggle to keep moving.

A world seen from the road

This is Alberenar at walking pace: one road, one camp, one uncertain shelter, and one difficult decision at a time.

Prepare the traveller

Pack for the road ahead

Record supplies, route markers, tools, wounds, and the burdens the traveller carries before the first mile is crossed.

Choose whether to press on

Every halt has a cost

Make camp, search for shelter, risk the weather, spend dwindling supplies, or continue towards a destination that may already have changed.

Carry the road forward

The next journey remembers

Unresolved hazards, scars, rumours, and route changes remain on the record, so a familiar road can become more dangerous when the traveller returns.