Page guide

Begin with the public face of Resonance

This page works as a signal map: begin with the premise, then move into species, character identity, expeditions, starships, anomalies, the map explorer, and the current species image library.

Science-fantasy RPG

What is Resonance?

Resonance is a science-fantasy roleplaying universe of cosmic force, dimensional rifts, unstable artefacts, shifting identities, expedition play, and the terrible question of whether the signal can be understood without being obeyed. It is one of the studio’s flagship worlds, presented here through public previews, species art, expedition tools, maps, and sample material as the line continues to grow toward release.

  • Expedition-based missions and modular scenario creation
  • Species, life paths, Resonance exposure, and altered identity
  • Artefacts, rifts, starships, timeline strain, and cosmic adversaries
  • Tools for Game Masters, solo play, online tables, and expedition records

Universe guide

Explore the Resonance Universe

“You do not find the truth. You choose which version breaks you least.”
“The signal is not calling from ahead. It is calling from underneath time.”

Resonance moves through species, starships, rifts, artefacts, beliefs, and entire civilisations. Its recent surge has turned exploration into a race for understanding, control, survival, and denial.

The sections below introduce the core premise, playable species, expedition design, ship systems, political conflict, Resonance Burn, and the wider mythos in a visitor-safe order.

Gameplay Highlights

Identity Beyond Classes

Characters are shaped by species, life path, belief, experience, and their changing relationship with Resonance.

Expeditions Across Time

Enter modular missions where objectives, anomalies, opposition, rewards, and narrative twists can change what the crew believes happened.

Reality as a Mechanic

Resonance Points, artefacts, rifts, and conditions make reality reactive rather than a passive backdrop.

Built for VTT & Solo Play

Bring solo exploration, online-table play, asynchronous campaign notes, expedition records, maps, and public play aids into one practical workflow.

Discover the Resonance Universe

Start Here: What Is Resonance?

Step into a science-fantasy universe where perception alters reality and time is an unstable resource. Resonance is a modular RPG where players shape their existence through fractured timelines, powerful abilities, and evolving identities. Learn how the game plays, what makes it different, and how expeditions across dying constructs, memory-scarred planets, and alternate Earths create a living, reactive experience.

Species & Forms

Choose a playable form from a catalogue of biological, synthetic, psionic, and unknowable entities. Hollowframes, Mnemonic Hosts, Divergents, and Resonance-Warped beings each offer unique traits and mechanical roles. Your form isn’t defined by ancestry—it’s a survival tool shaped by your resonance compatibility and altered purpose in a decaying multiverse.

Character Creation & Identity Systems

Character progression is narrative, not numerical. Your abilities evolve through synchronisation with Resonance, exposure to conditions, belief-driven choices, and timeline distortion. Create entities defined by traits, archetypes, and resonance thresholds. There are no classes or levels—only outcomes and recursion. Who you become is forged in action, memory, and cause.

Combat & Weaponry

Battles in Resonance blend visceral tactics with metaphysical consequences. Choose from traditional kinetic arms, resonance-synced weapons, entropy rifles, void disruptors, and unstable melee artefacts. Enemies distort reality, conditions trigger mid-fight anomalies, and combat is designed to challenge spatial logic, team synergy, and sanity. Every weapon carries power—and risk.

Expeditions & Scenario Design

Expeditions are modular narrative missions built from clear prompts, strange locations, and unstable complications. Navigate forbidden cities, collapsing timelines, or prehistoric anomalies, then let each objective, threat, and discovery reshape the next journey.

Time Mechanics & Causality

Time is not a constant in Resonance. Characters influence and are influenced by multiple timelines, paradox states, and memory anchors. With systems like Timeline Drift, Pulse Fractures, and Resonance Fields, every choice is a potential divergence. Some missions reset. Others overwrite. Even death is negotiable—if the universe allows.

Starships & Void Combat

Ships are more than vehicles—they are extensions of your intent. Navigate astral corridors, breach corrupted constructs, and engage in full ship-to-ship combat using Resonance Drives, plasma broadsides, and gravity wells. From modular drop-pods to dreadnoughts warped by signal decay, every vessel is customisable, lethal, and unstable.

Factions, Belief Systems & Power Blocs

Reality in Resonance is shaped by belief. Align with or oppose ideological powers like the Echo Cults, the Signal Fragment, or the timeless Archive. Factions offer missions, tech, and ideological dilemmas. Your choices impact your timeline, open or close campaign branches, and shift your standing across layers of the universe.

Abilities, Conditions & Resonance Burn

Characters are altered by their actions, their resonance level, and exposure to anomalies. Gain abilities by synchronising with constructs or surviving impossible events. Conditions like Void Sickness, Temporal Instability, or Feedback Shock aren't just afflictions—they’re paths to evolution. But push too far, and your very form may unravel.

Lore, Mythos & Universal Collapse

What is Resonance? A god, a parasite, a truth woven into physics? This living force spans belief systems, extinction events, and paradox wars. The universe is fracturing—civilisations vanish, reappear, and contradict their own history. Dive into the known, the forbidden, and the overwritten. The answers may not agree with you.

Expanded guide paths

Ten gateways into Resonance

These expanded paths help players and Game Masters understand what the game is, how expeditions work, and why the universe keeps answering back.

Signal I

Start Here: What Is Resonance?

Resonance is a science-fantasy roleplaying universe where reality is not passive. It bends around artefacts, dimensional rifts, living signals, unstable histories, and characters who learn that power may be woven into life itself.

The game is built for expeditions into regions where physics, memory, time, and identity are all negotiable. The question is rarely whether the crew can reach the anomaly; it is what the anomaly will make true once they arrive.

  • Best for philosophical science fantasy, cosmic mystery, unstable expeditions, and reality-bending play.
  • Centres on Resonance Points, artefacts, dimensional rifts, species tensions, and the cost of control.
  • Built for mission structure with metaphysical consequence.

Signal II

Species & Forms

Resonance includes sentient peoples and cultures shaped by biology, technology, belief, adaptation, and exposure to cosmic forces. Humans, Astralorians, Kryllax, Khelrathi, Vortexians, Terrakans, Syntherians, Celestians, Ellapsar, Gharians, and other species each offer a different relationship with the signal.

Species influence how a character interprets danger. A synthetic intelligence, a temporal scholar, a dimensional engineer, and a frontier survivor may all stand before the same rift and disagree on whether it is a wound, a doorway, a weapon, or a god.

  • Species act as cultural and mechanical lenses, not simple decoration.
  • Biology, history, technology, and Resonance exposure affect choices and mission roles.
  • New species can grow from the setting without breaking the core rules.

Signal III

Character Creation & Identity Systems

Character creation in Resonance begins with a person already touched by a larger universe. Life path, Resonance exposure, derived stats, species, skills, and past events all help establish why the character is capable of entering places most people would avoid.

Identity is one of the game’s strongest themes. Exposure to high Resonance environments can change what a character remembers, what they can do, and what parts of themselves remain stable under strain.

  • Life path phases create history, scars, contacts, and strange advantages.
  • Resonance exposure provides power, risk, and narrative hooks.
  • Character creation leaves the player with unanswered questions worth pursuing in play.

Signal IV

Core Mechanics & Resonance Points

Resonance Points make the central force of the universe playable. They can help characters activate abilities, stabilise rifts, alter reality, engage with artefacts, or survive events that would otherwise overwhelm them.

The Game Master’s side of the system can also respond. Resonator tools give the session a way to escalate consequences, complicate player actions, and make the universe feel reactive rather than scripted.

  • Resonance Points remain both resource and temptation.
  • Spending is powerful but never trivial.
  • Major uses leave visible consequences, altered environments, or future instability.

Signal V

Expeditions & Scenario Design

Expeditions are the practical engine of Resonance play. A mission can be built from location, objective, Resonance level, encounter, complication, reward, and twist, giving the table a structured way to create a session without flattening the mystery.

Memorable expeditions begin with a clear objective and then let the anomaly reshape the terms of success. Retrieve the artefact. Stabilise the rift. Rescue the survey team. Map the derelict. Then discover that the objective has already happened, or has not happened yet, or is being remembered by something that has no right to be alive.

  • Modular tables create fast mission seeds.
  • Escalation can come through Resonance events, opposition, secondary complications, and narrative twists.
  • Rewards stay useful but unstable: artefacts, data, alliances, coordinates, or truths that demand action.

Signal VI

Time Mechanics & Causality

Time in Resonance is a material risk. Fractured timelines, temporal displacement, paradox states, alternate histories, and memory errors allow a mission to become more than a journey from point A to point B.

Temporal play remains understandable at the table: clear present choices, with consequences arriving from unexpected directions, whether through a message sent too early, an ally who remembers a failed version of the mission, or an artefact that has already punished tomorrow.

  • Time effects create tension, not confusion.
  • Paradoxes anchor themselves in visible mission facts, character memories, or recorded data.
  • Temporal tools stay rare, powerful, and dangerous.

Signal VII

Starships & Void Combat

Starships in Resonance are more than transport. They are lifelines, homes, weapons, laboratories, diplomatic platforms, and fragile shells around crews who choose to cross regions where reality misbehaves.

Space combat combines tactical intensity with Resonance consequence. Facing, displacement, shields, drives, anomalies, surrender, flight, and Resonator actions all help keep battles dynamic without reducing them to simple exchanges of damage.

  • Ships grow into campaign characters with upgrades, scars, crew roles, and reputation.
  • Anomalies alter combat space, navigation, sensors, and morale.
  • The Astral Nexus represents the high end of what collaborative Resonance engineering can become.

Signal VIII

Factions, Belief Systems & Power Blocs

Resonance attracts everyone: scientists, militaries, corporations, mystics, secularists, cults, explorers, refugees, and powers that may not think like species at all. Every faction wants a different answer to the same question: can the signal be understood without being obeyed?

Faction play creates difficult alliances. The group may need a research institute’s data, a fleet’s protection, a cult’s forbidden map, or a rival species’ ancestral warning. Those gifts rarely arrive without a price.

  • Factions are built around motive, method, fear, and what they refuse to admit.
  • Belief systems show how different societies explain the same cosmic force.
  • Reputation matters across expeditions and future mission access.

Signal IX

Abilities, Conditions & Resonance Burn

Resonance grants power but punishes overreach. Abilities, Resonance Burn, Void Sickness, corruption, mental degradation, and unstable conditions all give the system teeth. The universe can be used, but not safely owned.

Conditions change play in practical ways. A character might gain extraordinary perception while losing trust in linear memory, or activate a powerful field effect while drawing the attention of something that recognises the frequency.

  • Power remains attractive enough to use and costly enough to respect.
  • Clear condition tracking keeps consequences playable rather than arbitrary.
  • Recovery, treatment, containment, and refusal become meaningful choices.

Signal X

Lore, Mythos & Universal Collapse

The mythos of Resonance asks whether the force is natural law, divine remnant, cosmic parasite, voice, weapon, birthright, or something older than those categories. Civilisations build philosophies around it because no single explanation survives every encounter.

The universe feels vast, contradictory, and dangerous. Alternate realities, dimensional rifts, artefact origins, cosmic adversaries, vanished peoples, and impossible signals allow the setting to sustain campaigns of discovery, horror, wonder, and consequence.

  • Lore widens mystery while giving Game Masters usable scenario hooks.
  • Contradictory theories remain until play proves, disproves, or worsens them.
  • The line between science, philosophy, religion, and survival remains deliberately unstable.

Interstellar map

Resonance Map Explorer

Open the current Resonance interstellar map in a large viewing window. Use the controls to zoom in and out, drag across the frontier zones and drift corridors, or click the map to step closer into the known galaxy.

Open Full Map
Interstellar map of the Resonance universe showing factions, routes, rifts, frontier regions, and major worlds
Resonance expedition artwork showing starships moving through a luminous anomaly field

Resonance Expeditions

Playable missions beyond the safe edge of space

Follow envoy routes, lost signals, unstable rifts, frontier ruins, and impossible readings into missions where every discovery may change the crew, the sector, or the truth they thought they were chasing.

Species visual archive foundation

Resonance Species Image Library

This gallery holds the current Resonance species portraits, with more peoples, culture plates, shipboard scenes, and world-specific character art to come.

Human Resonance explorer moving through a cosmic anomaly field

Humans

Adaptable explorers, scientists, soldiers, diplomats, and survivors drawn into a universe that refuses simple explanations.

Astralorian species portrait with luminous eyes and iridescent markings

Astralorians

Star-attuned peoples whose culture reads cosmic events as memory, warning, and possible invitation.

Kryllax insectoid species moving through a hostile alien landscape

Kryllax

Hard-bodied, resilient, and socially complex beings often shaped by survival, hierarchy, and adaptation.

Khelrathi bioluminescent species portrait with organic armour in a volcanic world

Khelrathi

Bioluminescent, adaptive beings whose organic forms and survival cultures give them an unusually bodily relationship with Resonance.

Image Coming Soon

Vortexians

Strange travellers touched by spatial instability, dimensional strain, and the pull of impossible routes.

Terrakan reptilian species standing in a red desert world beneath a vast planet

Terrakans

Grounded, powerful, and deeply aware of structure, place, engineering, and the cost of moving worlds.

Syntherian synthetic being moving through a luminous starship corridor

Syntherians

Synthetic or hybrid intelligences negotiating personhood, memory, identity, and their own relationship with Resonance.

Celestian crystalline species portrait with bright blue eyes

Celestians

Radiant, myth-haunted beings associated with cosmic order, belief, and the seductive danger of certainty.

Ellapsar silver temporal specialist standing before circular data glyphs

Ellapsar

Temporal specialists and causality-haunted cultures who understand time as a field to measure, fear, and sometimes cross.

Gharian silver species portrait in a futuristic chamber

Gharians

Frontier survivors and culture-bearers whose histories can anchor missions where theory fails and instinct keeps people alive.

Image Coming Soon

Unrevealed Species

A preview space for the next Resonance people, anomaly-born culture, or expansion species once its lore and artwork are ready.

Public Preview Downloads

Access sample play material, maps, setting primers, and public downloads as the Resonance library grows. Occasional extra Resonance handouts, mission notes, or previews may also be shared through the studio Facebook page.

Join the Forge

For release questions, playtest interest, or future public updates about Resonance, use the studio contact form and choose the closest enquiry type.

Open Contact Form