Mission Role
Protect the Envoy
Players serve as the security contingent, not the negotiators. Their choices centre on vigilance, protection, investigation, threat response, and knowing when a diplomatic concern has become a survival problem.
Anomalies of War
The Zal’ethri and Veridun stand close to open war, and both sides possess Resonance-based weapons capable of destabilising the sector. Your crew is assigned to protect the diplomatic mission bound for Quenor V, but Ashraen’s Vale is already stirring with signs no official briefing can comfortably explain.
The assignment begins as escort duty aboard the Arcadian Horizon. Watch the delegation. Secure the route. Monitor the Resonance fields. Then decide what matters most when calm readings turn strange, when political caution clashes with security instinct, and when something hidden begins leaning on the peace process from the dark.
At the table
Mission Role
Players serve as the security contingent, not the negotiators. Their choices centre on vigilance, protection, investigation, threat response, and knowing when a diplomatic concern has become a survival problem.
Primary Location
The voyage begins in a nebula of luminous calm, where beauty and silence hide the first signs that the route is not as stable as command believes.
Pressure
The talks between the Zal’ethri and Veridun could prevent sector-wide war, but suspicion, Resonance disturbance, and unseen interference keep tightening around the delegation.
Tone
The expedition blends cosmic beauty, guarded diplomacy, sensor unease, possible third-party manipulation, and the cost of acting too late.
Expedition status
The Quenor Accord is being prepared as a featured Resonance Expedition with dedicated artwork, soundtrack support, and room for future player and GM material as the release grows.