Music preview

Music & Soundtracks

The forge has a sound of its own. Explore public listening tracks from Alberenar and Resonance, shaped to evoke haunted realms, starship conflict, strange discoveries, and worlds still being brought to life.

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Public Listening Library

Select Alberenar, Resonance, or Play All Tracks. Each collection remains distinct while the music offers a clear public preview route into the studio catalogue.

Current track: Whispers Beneath Alberenar

Dark fantasy collection

Alberenar Soundtracks

Use these publicly available tracks for Alberenar lore reading, dark fantasy sessions, ruined roads, shadowed coastlines, old mountains, and table preparation.

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Science-fantasy expedition collection

The Quenor Accord

Use these publicly available tracks in the listed play order for the Resonance expedition: passage through Ashraen’s Vale, anomaly investigation, shipboard alerts, weapons fire, and the peace talks on Quenor V.

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Collection I

Alberenar Soundtracks

Dark fantasy ambience for Alberenar remains grouped here as a public listening preview. These tracks are intentionally separate from the Resonance expedition soundtrack and are not offered as downloads.

Alberenar

Whispers Beneath Alberenar

A low, shadowed loop for lore reading, session preparation, forgotten corridors, and moments when the table senses that the world has heard them.

Alberenar · Umbrafell

Echoes of Umbrafell

Cold coastal darkness, black water, hidden law, and the slow movement of things beneath ruined docks and moonless bridges.

Alberenar · Umbrafell

Shadowed Hunt in Umbrafell

A darker pursuit theme for coastal ambushes, hidden hunters, fugitive routes, and those moments when the fog seems to choose a side.

Alberenar · Eldrakar

Beneath the Obsidian Peaks

Deep stone, buried fire, impossible chambers, and the feeling that the mountains remember every oath spoken beneath them.

Collection II · Resonance Expedition

The Quenor Accord Soundtrack

The tracks below follow the expedition order supplied for The Quenor Accord, from the first unease of the mission to railgun exchanges, anomalous sensor returns, and fragile diplomacy on Quenor V.

The Quenor Accord expedition artwork showing a vessel crossing a luminous nebula

Resonance · The Quenor Accord

01Void Murmurs

Opening atmosphere for the first hints of unease beyond Ashraen’s Vale.

Resonance · The Quenor Accord

02Silent Passage

Quiet transit music for guarded travel and watchful corridors aboard the envoy vessel.

Resonance · The Quenor Accord

03Adrift

Isolation, drifting navigation, and the moment the mission begins to feel less certain.

Resonance · The Quenor Accord

04Resonance Anomaly

For anomaly investigation, ship-to-ship engagement, railgun fire, weapons discharge, and the first clear evidence that something is interfering.

Resonance · The Quenor Accord

05Entity on the Move

A pursuit and alert cue for the point where onboard sensor readings confirm movement and the contact becomes immediate danger.

Resonance · The Quenor Accord

06Journey Through Ashraen’s Vale

The main voyage cue: cosmic beauty, careful movement, and the fragile calm of the Vale.

Resonance · The Quenor Accord

07Destruction

Escalation music for conflict, structural damage, or the threat of the peace mission collapsing.

Resonance · The Quenor Accord

08Celestial Drift

A wide, reflective cue for recovery, wonder, and the silence after the worst danger has passed.

Resonance · The Quenor Accord

09Peace Talks on Quenor V

Diplomatic resolution music for tense negotiation, fragile trust, and the cost of preventing war.

Reflective works

Reflective Works

Reflective Works is a separate personal project by the author, hosted on the studio's sister site for visitors interested in Songs of the Record, Book of Mormon-inspired music, personal songs, lyric notes, family activities, and printable resources for listening, learning, and remembrance.