Public board fragment
The Alberenar Board Game turns geography, memory, and dangerous opportunity into a struggle for every road, relic, and ruined claim.
Relics
Power that changes the table
Relics are useful, coveted, and unsafe. The best relics create decisions: who claims them, who pays for them, and what changes when they are carried across a wounded road.
Roads
Movement as pressure
Routes are more than connectors. Roads can become promises, traps, blockades, scars, or arguments over who controls the only survivable path through a region.
Ruined claims
Territory with history
A ruined claim is not empty space. It is a place with a former owner, a buried event, a remaining hazard, and a reason players might regret taking it too soon.